Phygital Objects


Phygital objects are things that have parts that are both physical and digital, but that have not simply had some digital functionality embedded within them but are
connected device that exist in both virtual and physical space. Good examples of this are Skylanders game characters, that exist in both real and virtual worlds by the process of transporting through a portal. Or what is really happening, the player places their character on a special pad that reads which character has been placed upon it and then shows them in the game. This connection between the physical and the digital world, is one which we believe will help bring the stories collected here to life.

Proud moments from across the globe - Thomas, a Stories2Connect young researcher, recounts his epic adventure in Vancouver… In May, I have been with Cath, Candice and Rosie to Vancouver, Canada for the C2U Expo. When I heard from my Mum that I was chosen to go to Canada with Stories to Connect, I was absolutely amazed because I didn’t think it Read More ...
S2C Connects with Canada! - Preparations are well underway for our visit to Vancouver where members of the project team will be showcasing the S2C project and sharing insights with an international audience of community members and academics at the c2uexpo . The conference aims to bring together a diverse range of people interested in working together to create social change, Read More ...
S2CW Virtual Reality! - Building onto what we created with the Arcade Machine, we came up with the idea that showing the videos in a more private setting might have a more meaningful impact. With that in mind we built two different Virtual Reality games using the Samsung Gear VR system. These games built in Unreal Engine will show Read More ...
S2CW Arcade Machine S2CW Arcade Machine -   When we began looking at how best to show off the stories that we’ve been collecting, we decided that there should be some form of FUN attached to it. We didn’t want just some simple TV showing the same video over and over again we wanted something people would come and interact with. This Read More ...